Latest build announcement popped up in my news feed. As a relatively recent linux convert. Decided to dredge up my old DVD image and try a wine implementation.
Using the latest Wine staging build I was able to run a S.T.A.L.K.E.R. Call Of Pripyat instance on a linux managed G74S. No tweaks required.
Created a 32 Bit bottle, installed directx from the DVD then installed the application.
The Misery installation was also simple. Offered two game modes. Dark and Rookie mode.
Naturally I selected Dark mode. Instant regret.
Dark Mode (WTF??).
“…constant, day-time background radiation affecting the player everywhere on the map…“
Thiis a a serious problem as I do enjoy wandering around the sandbox during the daytime for no reason whatsoever.
“…Increased mutant spawns and activity…“
This is cool and all but ups that stress a bit too much for night stalking.
Definitly designed for the “Stalker” who KNOWS the game. One is encouraged to travel at night.
Not ready for this level yet.
Much bettter. without the added environmental harrasment. Just good old fashioned difficulty and AI’s with exceptionally freakish aim.
What’s New/Missing .
The HUD has been redesigned. No more minimap though there are mods available that can fix that.
One can just edit the following files. (don’t forget to backup)
../users/Public/Documents/S.T.A.L.K.E.R. – Call of Pripyat/user.ltx
../S.T.A.L.K.E.R. – Call of Pripyat/gamedata/configs/zone_map.xml
<level_frame x=“9” y=”0.12″ width=”0.217″ height=”0.217″ stretch=”1″ alignment=”c”/>
<level_frame x=“0.09” y=”0.12″ width=”0.217″ height=”0.217″ stretch=”1″ alignment=”c”/>
But it’s all about immersion right?
There are three character classes: sniper, assault and recon. Each pimped out with unique stats and added complexities.
The ability chose selected locations on the map to start has also been introduced.
New in game assets and whatnot were also included.
Old game saves NOT compatible.
Changing game modes require reinstalling the mod.
Vanilla installation ran sweet. The misery mod made the wine implementation work hard. Forced some compromise. As in “Static lighting” for decent gameplay. No biggie though.